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        <dc:date>2008-05-23T01:43:21-04:00</dc:date>
        <dc:creator>sam</dc:creator>
        <title>Making a sucessful MMO</title>
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        <description>Decide on some key feature requirements for the game which address gamers likes and dislikes. Build the inital framework of the game around these key features.

MMO Gamers Like:

	*  some kind of a plot/story line (with a healthy level of humor mixed in to it)
	*  gradually introducing game play controls and features as part of the story line/quests so they can just start playing ASAP
	*  building their characters abilities and wealth
	*  customising the appearance of their character
	*  chattin…</description>
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        <dc:creator>sam</dc:creator>
        <title>MMO PVP Minigame Ideas - created</title>
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        <description>Inspired by “The Assassination Game”, you visit some NPC and register to play the next session of the minigame. You are given the name of a player that you have to assassinate with a special distinctive looking yet reasonably small and inconspicuous weapon such as a slightly glowing blowgun or some shit. Everyone playing the session is assigned to kill someone else and it goes around in a daisy chain until there is eventually only one person left. Stats need to be adjusted such that higher level…</description>
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